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Why ZIBA Effects renders on your GPU, and uses no AI

Real time, the same look at every resolution, identical renders every time: what hand-written image processing gives an editor.

Aria, the studio behind ZIBA Effects, is two people: a developer and a post-production artist. Every effect starts from a look and ends as image processing written by hand. Here is what that means on your timeline.

Live, on the graphics card

The effects run on Metal on Apple silicon Macs and on CUDA on NVIDIA cards. Playback stays smooth without pre-rendering in usual settings.

The same look at every resolution

Sizes are set as if the image were 1080 pixels high, so a look is identical in 720p, 1080p or 4K, including when Premiere Pro previews at half or quarter resolution.

Identical renders, every time

Two renders of the same frame are strictly identical. Randomness, like grain or a swarm of cursors, follows a seed you can set. The GPU render is checked against a reference computed on the processor, within 2/255, across dozens of test cases.

Nothing leaves your computer

There is no generative AI and no cloud rendering. The license only contacts our server to activate and to check itself.

Try it in Premiere Pro

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